tsParticles WP Block

Description

Official tsParticles WordPress Plugin

Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website.
Ready to use components available also for Web Components, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, React, Riot.js, Solid.js, Inferno.

Official tsParticles website with options editor: https://particles.js.org

Official Social Channels:

Bug Fixes

  • Fixed some plugins, they weren’t loading correctly the options

= 2.9.2

Bug Fixes

  • Added missing shapes to confetti bundle
  • Fixed issue with emitters plugin that spawned an unwanted emitters, fixes #4905

= 2.9.1

Bug Fixes

  • Fixed missing plugins in wordpress component
  • Fixed confetti bundle package.json
  • Fixed confetti.create function in confetti bundle

= 2.9.0

New Features

  • Creating confetti bundle, easier confetti animations usage. Removed confetti function from the preset, this bundle replaces this feature.
  • Creating fireworks bundle, easier fireworks animations usage.

Minor Changes

  • Added version to the Engine object.
  • Added color and colorOffset properties to split options.
  • Changed default particles number value to 0, the previous default value was meaningless. You must specify a number now, it’s easier to implement emitters plugin since you can declare just the emitters property without specifying 0 particles. If you need any number, you declare it ignoring the default value.

= 2.8.0

New Features

  • Reworked move.trail options, created a fill property that is an object with color and image, closes #4882

Bug Fixes

  • Fixed polygon mask position issues
  • Fixed polygon mask scaling issues

= 2.7.1

New features

  • Added loop options to sounds audio values
  • Added volume buttons to sounds plugin

Other Changes

  • Moved out some plugin specific code from the engine to the dedicated plugin

2.7.0

Bug Fixes

  • Fixed issue with animation random size, multiplying again the pixel ratio
  • Added missing export EventType
  • Fixed Engine package exports

New Features

  • Added shape options to circle, added range (min/max object) values to polygon and star shape options
  • Changed default file for slim and full bundles, using the bundled file
  • Added support for multiple shape drawers declared at once instead of adding a shape drawer multiple times
  • Added ranged values in stroke width and opacity properties
  • Added loops count to color animations
  • Improved density values, now is 1:1 with number on 1080p resolution with pixel ratio of 1 (this is not a breaking change since nothing breaks, but it changes the behavior of existing values)
  • Density values now has width/height values instead of area/factor, for compatibility reason width is mapped to area and height to factor.
  • Created sounds plugin, with mute/unmute icons
  • Added explosion sounds to fireworks preset

Circle Options

In particle.shape now it’s possible to set another option to the circle shape, angle. The new property accepts a number or a { min: number; max: number } object, when only number it’s going to be { min: 0, max: <value> }.

This creates partial circles starting from min to max, both values must be specified in degrees. If this value is ignored the default value is: { min: 0, max: 360 } (the full circle).

Examples

`


shape: {
type: “circle”,
options: {
circle: {
angle: 180
}
}
}

`

This examples creates horizontal half circles

`


shape: {
type: “circle”,
options: {
circle: {
angle: { min: 90, max: 270 }
}
}
}

`

This examples creates vertical half circles

Density options

The density options are changed a bit, instead of area/factor values, the width/height values are introduced and mapped respectively. The default values are changed to width 1920 and height 1080, so on a FullHD resolution on device pixel ratio 1 the particles number is the one specified in the options. Since width and height are multiplied together, they can be swapped and nothing changes.

The formula for the density is:

(canvasWidth * canvasHeight) / (densityWidth * densityHeight * devicePixelRatio^2)

Notes on existing configurations

Since many configs had a density.area value of 800, you’ll see less particles, just a few less. If you have also a factor value, you won’t notice any difference. When only area is set, if you want to keep the previous configuration, set factor to 1000. Since the default factor (height) value is 1080 now, the difference should be barely noticeable.

2.6.0

Bug Fixes

  • Improved angular component id management
  • Fixed multiline text shape (and relative demo)
  • Fixed issues with links colors and themes, fixes #4841

New Features

  • Added new resize object to interactivity options, can change the debounce delay, fixes #4803
  • WordPress plugin is now localizable, closes #4807

Other Changes

  • Fixed dependencies charts on README files, closes #4763
  • Added reset to path generators, this fixes issues with sea anemone and polygon path plugins

2.5.4

New Features

  • Added localization support

2.5.3

Bug Fixes

  • Fixed issue with reduce duplicates flag, fixes #4805

2.5.1

Bug Fixes

  • Fixed issue with ES modules

2.4.0

New Features

  • Added reset method to updaters, this method will be called after a particle loses a life.
  • Created the motion plugin for handling motion sickness, I moved this feature from the engine to a plugin since I prefer to have it more customizable. Everyone now can create their own motion sickness plugin, instead of having a standard behavior for everyone
  • Added mutation observer to avoid style changes to the canvas when the fullScreen option is enabled (default behavior)
  • Moved all easing functions to plugin packages, slim now depends on easing-quad since it’s the default value used in repulse and attract
  • Added support for multiline text in canvas mask text options, separator and spacing are customizable values
  • Added aria-hidden="true" to canvas element, fixes #4785
  • Removed all canvas context save/restore calls, this should be a huge improvement to general performances
  • Added the particles pool for reusing destroyed particles, every tsParticles instance will have its own pool
  • Changed collision absorb code, added absorb.speed option to collisions section
  • Added delay to root options, fixes #4766

Bug Fixes

  • Fixed infection plugin
  • Fixed issue with polygon mask when particles bounce on the polygon edges
  • Fixed issue with rgb(), hsl() and hsv() values in color option values

Other Changes

  • Refactored plugins to avoid passing options in init functions since it’s no more necessary
  • Removed initAsync function from plugins, standard init is now async for all plugins
  • Removed polygon mask plugin from the tsparticles package, this is a breaking change only for those that are using it. Since it’s a heavy plugin and not so much used, I have preferred removing it from the tsparticles package.
  • Changed tsconfig target from es6 to es2019 (less transpilation to a reasonable target). The compatibility is still very high, reducing the bundle size.

2.3.5

Bug Fixes

  • Fixed issue when loading Absorbers and Emitters options

2.3.4

Bug Fixes

  • Handling “mid” value in links color value
  • Fixed links id generation algorithm, it could improve links performances

Other Changes

  • Moved some specific code to correct plugins

2.3.3

Release

2.3.1

Release

Screenshots

  • This screenshot shows the particles in the front end, using default values.
  • This screenshot shows the particles block in the editor.

Blocks

This plugin provides 1 block.

  • tsParticles WP Block Official tsParticles WordPress Plugin - Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website.

Installation

  1. Upload the plugin files to the /wp-content/plugins/wordpress-particles directory, or install the plugin through the WordPress plugins screen directly.
  2. Activate the plugin through the ‘Plugins’ screen in WordPress

FAQ

Where can I find particles options?

Go to the official tsParticles website https://particles.js.org and export options using the editor.

Where can I ask for support?

There are some ways to ask for support:

Reviews

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Contributors & Developers

“tsParticles WP Block” is open source software. The following people have contributed to this plugin.

Contributors

“tsParticles WP Block” has been translated into 1 locale. Thank you to the translators for their contributions.

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Interested in development?

Browse the code, check out the SVN repository, or subscribe to the development log by RSS.

Changelog

= 2.9.3